![]() "So, as we're building it from the ground up, we're going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world." ![]() "Although we're still in the very earliest stages of development, what we're trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity," says producer Matt West. All the good stuff you'd want from a remake of a classic stealth game. Still, the blog post states Splinter Cell Remake is being built from the ground up in Ubisoft's Snowdrop engine (the same one being used to create their upcoming Avatar: Frontiers Of Pandora game), and will feature modern, "next-generation" visuals and dynamic lighting and shadow effects. It will likely be a good few years before Splinter Cell Remake sees the light of day, though, as Ubisoft begin their blog post with an image saying they're now hiring for it. If that has you worried that Splinter Cell is suddenly going to be stuffed through Ubisoft's open world machine, then you needn't fret, as Toronto do have some history with the series, having made the last entry in the series, Splinter Cell: Blacklist, back in 2013. Typical.Īccording to said blog post, the game is being developed by Ubisoft Toronto, who have most recently been responsible for the likes of Far Cry 6 and Watch Dogs Legion. In keeping with the series' stealth roots, the game was announced with little to no fanfare this evening via a blog post, with Ubisoft declaring its existence along with some developer chat before scampering back into the shadows. PC Gamer reported that they spoke a spokesperson over at Ubisoft who stated “We can confirm that David Grivel has left Ubisoft and wish to thank him for his contributions, his departure will not impact the game’s development.After eight years of radio silence, Ubisoft are finally bringing Sam Fisher in from the cold, as they've just announced a remake of the original Splinter Cell. ![]() The Splinter Cell remake is presumably still a long way off, and a recent job listing made clear that the remake is not going to be a note-for-note do-over, but rather a ground-up rebuild that maintains “the spirit and themes of the original game while exploring our characters and the world to make them more authentic and believable.” That sounds like a properly substantial challenge for a game director, but Ubisoft said that Grivel’s departure won’t slow things down. Still gonna try and be open-minded but it gets harder to do when you’ve seen warning signs like this a lot in the past.” “I always try to be cautiously optimistic, and in the case of this remake that’s been the approach I’ve taken so far, but I’ve still had very little faith in the first place after being burned way too many times by Ubisoft and now, what little faith I have left is getting shaky lol. “First there’s some serious issues with Prince of Persia Remake and now this project starts having problems as well.,” budyll66 added. “Well, that doesn’t bode well, a lot of the problems with Conviction was the troubled development. Even so, the reaction to the news was not overly positive. Grivel is only one man, and studio employees-even those in leadership positions-move around with some regularity. “From Ubisoft Paris (Ghost Recon Future Soldier), to Ubisoft Toronto (Splinter Cell Blacklist, Assassin’s Creed Unity, Far Cry Primal, 5, 6 and Splinter Cell Remake), I’ve had the opportunity to work on many franchises that I love as a gamer.” “Lucky to work with so many great people over the years. “11 years is a long time and summing it up in one post is quasi-impossible but I must say, I’ve been lucky,” Grivel wrote. Grivel announced his departure on his LinkedIn page (via VGC), where he said that after 11 years at Ubisoft, “it is now time for me to go on a new adventure.” David Grivel, the director of the Splinter Cell remake that Ubisoft has been working on has unfortunately departed from the company.
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